Ashling’s Warhammer Online Leveling Guide Review

Ashling’s warhammer online leveling guide is one of the first guides published for this game. Ashling’s team has been playing Warhammer Online: Age of Reckoning every since early days of beta, but don’t let that fool you: the guide is updated and always will be for the latest patches. You won’t find any information in this leveling guide that is outdated or no longer works.

Ashling’s leveling guide features unprecedented leveling path optimized for the casual players, meaning you do not have to play ten hours each day to reach rank 40. All quests, public quests, mob locations and quest items are described in detail, so you will never have to double-check the information on various online database sites. Ashling’s guide is written in easy to understand language, and the leveling path described in the guide is easy to follow and understand even for new players who don’t have much experience with Warhammer Online: Age of Reckoning, or other MMO games such as World of Warcraft or Age of Conan.

This is not one of those guides which only gives you a list of quests and tell you nothing else. Ashling’s Warhammer Online leveling guide will tell you exactly where to pick up the quest, where the required monster or quest item is, and where to turn it in. Furthermore, you won’t be wasting any time or get lost on any of the maps in Age of Reckoning, because Ashling made sure you always know exactly where you’re going. There’s also a comprehensive list of public quest for each area, which will tell you which of them have useful rewards for your career choice, and which of them are a waste of your time.

Ashling’s guide also includes doing RvR scenarios while leveling up, and that is a big plus. Unlike other guides, with Ashling’s you do not have to resort to grinding mobs for experience or doing low level quests on other areas which are hard to reach.

AoC Age of Conan Race Guide

Hyboria. It is a land of prosperous cities, great wealth, enlightened culture, with a king-sanctioned order of religious freedom, where no faith shall be oppressed. Yet for all the kingdom’s vaunted glories and despite the actions of its popular monarch, King Conan I, it is a land where culture clashes and the chaos of unrest always threaten the populace.

In Age of Conan: Hyborian Adventures, playing an Aquilonian will ensure a varied and Diverse gaming experience. Landing somewhere in the middle of the Cimmerians and the Stygians on many different levels, the Aquilonian is a perfect choice for anyone wanting to role-play a character that has not got as many stereotypical features pinned to him or her as the other races often have. It is easy to draw parallels between the Aquilonians and the Romans, mostly because both people are known for their highly cultured society where structure is held in high regard.

Perhaps that is why it can be even more exciting to take an Aquilonian and bring him or her into the extremes of life. It may be easy to role-play a battle-savvy Cimmerian or a cunning Stygian, but doing the same with an Aquilonian may open up fresh and fascinating ways of shaping your character.

Aquilonians know now, just as they always have, that their borders are neither safe nor sealed. Conflict with other nations scars Aquilonians history, with Pictish raids increasing in number year by year and enmity between Aquilonians and Nemedians reaching back for many decades.

With the kingdom comprised of so many conquered, submissive or allied nations, Aquilonians Also expect a degree of tension within their own lands. In the past, pretenders to the throne Have raised armies and marched on the capital Tarantia, plunging the people of the nation into periods of civil war. While the nation is ostensibly peaceful, all Aquilonians have come to expect a degree of bloodshed around their throne and over issues of sovereignty.

For all these epic troubles, the people of the world’s greatest kingdom are cultured and educated, more so than any other nation can claim of its citizens. Scholars are respected as much as soldiers and slavery – where it is practiced – is nothing like as harsh as the servitude found in other nations. Quality of life is important to the Aquilonians.

Aquilonian fighters are disciplined and tough, often more soldier than warrior. The people Value martial skill and admire any who stand against the nation’s many enemies, especially the hated Picts. Aquilonians also value free-thinking and independence, so those who can make a living off the backs of their own self-reliance often gathers respect. Sorcery is shunned as the pursuit of evil men, but Mitran priests practice their own magic and earn great respect among the populace for their perceived favor in the light of the true god’s grace.

Because of their toughness combined with great their discipline, Aquilonians make great Soldiers, and these can pursue the path of the Guardian, the Dark Templar or the Conqueror.

While the Aquilonians can’t become Mages, many of them still chooses to tap into the higher powers by following the way of the Priest to later become Priests of Mitra. Aquilonians are also known to be great Rogues, advancing into the roles of the Assassin, the Barbarian or the Ranger. In short, an Aquilonian will give you plenty of choices as you progress through Hyboria.” –

The classes an Aquiloanian can play are:.

Soldier: Conquerer, Dark Templar, Guardian.

Priest: Priest of Mitra.

Rogue: Assassin, Barbarian, Ranger

The Cimmeria “A shroud hangs over the people of Cimmeria. While one might assume it is the pall of the dark weather overhead, eternally threatening grim days and violent storms, the truth is that the Cimmerians live under a shroud of impending doom. As the Hyborian Age enters its final centuries, few people feel it as acutely as the northern barbarian clans. It is a subconscious sensation-more a subtle, ever-present melancholy than any true emotion. But it is there, in the blood and bones of every Cimmerian. They all feel it. They each sense, deep within, the end is coming. In Age of Conan: Hyborian Adventures, players will find that playing the Cimmerians can be a very varied experience. Their barbaric nature, their stout posture and their willingness to charge into a battle where the odds are against them, should appeal to those players who would solve a dispute with the blade rather than with words. Still, Cimmerians are a people with an interesting culture that often runs deeper than the roots of mountains, and exploring this society as a player will yield many surprises. They are certainly barbaric, but they have hearts -hearts that beat for the land that surrounds them and for their bloodline. Weaving an interesting story for your Cimmerian should pose no challenge.

King Conan I of Aquilonia is Hyboria’s most renowned Cimmerian, though he is not a typical example of his people. He treasures life while his people struggle through and endure it. He burned with a curiosity to see the world’s wonders, while his kinfolk even now stay within the mountainous boundaries of their homeland and care nothing for what occurs outside their clan territories. Life is hard in Cimmeria, and no greater evidence for this fact exists than the dour Cimmerians themselves.

The Cimmerians are a barbarous people, with a culture shaped by their harsh and dreary land to the point where foreigners look askance at the tribes of the north and wonder if they ever laugh or sing any songs beyond dismal dirges. To the world beyond Cimmeria, the barbarians of this cold and rugged region are locked in the misery of internal wars between feuding tribes and surviving through the efforts of dedicated hunters that provide for each community. The Cimmerians live hand to mouth in a hostile realm. It earns them the pity of the other nations, but it gives them a strength no training can ever teach.

While the Cimmerians acknowledge Crom as their god, they do not worship him as the Aquilonians revere Mitra and the Stygians fear Set. Crom watches and broods from his mountain throne, but he cares nothing for the lives of mortals. The Cimmerians believe that Crom gives them strength at birth-the strength they will need to meet the trials of life. After that, they are on their own, as it should be.

The barbarians have little in the way of writing or book-learning, instead passing their lore verbally in fireside tales or whispered legends. They value martial prowess over their enemies, physical strength, and the ability to provide for oneself over all else. While they have their seers and shamans, the supernatural holds terror for most barbarians, not any wonder or tempting ppeal. They pride themselves on working through life with their strength, skill and cunning, and never relying on the arcane mysteries that blacken the souls of the men in other nations.

It should come as no surprise to you that the path Cimmerians usually choose in life involves weapons, blood and a lot of hard work. As a player you will have the option of choosing between three of the four archetypes, namely Rogues, Soldiers and Priests. The path of the Mage is closed to Cimmerians, but most of their people have little interest in delving into the deep mysteries of magic, anyway. Those who do have an affinity for the otherworldly will rather dedicate their life to becoming a Priest and later join the ranks of the Bear Shamans. Those who choose to go the way of the Rogue may explore classes such as the Ranger and the Barbarian, while Soldiers may become Guardians, Conquerors or Dark Templars. Regardless of your choice, playing a Cimmerian will be a challenge!” –

The classes a Cimmerian can play are:.

Soldier: Conquerer, Dark Templar, Guardian.

Priest: Bear Shaman.

Rogue: Barbarian, Ranger

The Stygians “The Stygians are an ancient, decadent people, born of a culture more than fifteen hundred years older than any of their neighboring kingdoms to the north. Dominated by a ruthless theocracy dedicated to the worship of the serpent-god Set, the Stygians are masters of occult secrets and diabolic lore. The scholarship is legendary and their mastery of the magical arts is without equal anywhere in the known world. Unlike the Hyborian kingdoms the Stygians care little for what goes on beyond their borders; while the Aquilonians and the Nemedians measure their worth in castles and glittering armies, the scholar-priests of Stygia care nothing for such trifles. They learned long ago that true power lies in knowledge and in pacts with dark powers older than the cosmos itself.

Players in Age of Conan: Hyborian Adventures will find that the Stygians can be a joy to role-play. Their mysterious and magically aligned nature makes them perfect for those who want to play an intelligent and wise character who holds great power behind his or her dark eyes, yet they might also choose to play the role of a Stygian rogue whose main goal is to grab the riches that might be found in the estates of those in the upper castes. The Stygians are a diverse people who follow many paths of life, and players will find a wealth of opportunities if they choose to enter Hyboria as one of them.

Stygian society is divided into three rigid hereditary castes: the nobility, the aristocracy or middle caste, and the peasant caste. The noble caste is much diminished in the modern age.

Unlike the lower castes, whose blood has been increasingly intermingled with Kothian, Shemite and Kushite stock, the Stygian noble caste is tall and dark-haired, with fair, ivory-colored skin.

They are rarely seen even in the largest Stygian cities, and are never known to travel abroad, preferring to spend lives of indolence and contemplation in their lotus-perfumed estates.

The middle caste comprises the Stygian aristocracy, and is the true ruling power of the realm. Tall but dusky-skinned, black-haired and hawk-nosed, the aristocracy provides the scholars and priests that run the kingdom’s many temples and maintain its fabled libraries. Beneath their heel lies the peasant caste, marked by their shorter stature, swarthier skin and heavier build. The aristocrats rule the peasant caste with an iron grip, steeping them in a culture of absolute subservience and fear. The peasant caste exist to serve the aristocracy and to feed the appetites of their god Set, and even the merest hint of disobedience is enough to merit an agonizing death in the torture chambers of the city temples.

Stygians as a people favor cunning, intelligence and agility over brute strength. Swords and axes are the hallmarks of a barbarian, not a civilized person. For this reason, most Stygians found outside the borders of their kingdom are typically scholars or seekers of knowledge. This quest for knowledge can come in many forms, whether through the practice of sorcery, the study of the body and the healing arts, or the stealthy practice of assassination or thievery. Each pursuit is equally valid in a Stygian’s eyes, because they require intellect, education and discipline; qualities they believe to be lacking in the lesser kingdoms of the age.

In Age of Conan: Hyborian Adventures, the affinity Stygians have for magic is particularly evident. Their ability to master this ancient art has led them to become the only one of the three races who can specialize in the Mage archetype. Also, for Stygians who decide to follow the archetype of the Priest, they hold exclusive sway over the powerful path of the Tempest of Set.

Stygian Mages can become Necromancers, Heralds of Xotli and Demonologists. For those who choose to follow the ways of the Rogue or Priest, they can also become Assassins and Rangers.

Their superiority in magic has its price, however, as Stygians can never become Soldiers.” –

The classes a Stygian can play are:.

Mage: Demonologist, Herald of Xotli, Necromancer.

Priest: Tempest of Set.

Rogue: Assassin, Ranger

Age of Conan Conqueror Class Guide

The Conqueror is one of the classes that are capable of wearing any type of armor, which means that they are not only limited to the lesser armors like silk or cloth. The trade off here is that the conqueror class cannot wield shields, primarily because many of their weapons are two-handed weapons, but also because the conqueror is an offensive minded and is more apt to carry only weapons rather than defensive equipment like a shield. Barbarian class characters try to deal out large amounts of damage in as quick an amount of time as possible, but Conquerors on the other hand tend to be a little bit more conservative in combat, using abilities that benefit not only themselves but the rest of the party as well.

Creating a tremendous fighter out of a conqueror is easy if you arm him with a two handed weapon, or a weapon in each hand. Not only are Conquerors outstanding in combat because of the caliber of the weapons that they yield, but also because they have a variety of combinations and special attacks that make them even easier to use, and even more difficult to defeat. Some of the outstanding attacks that fit into the conqueror’s arsenal are Dancing Steal, Concussive Attacks, Furious Strikes and Heroic Call.

Opting to use two different weapons rather than a single two-handed weapon does not make the Conqueror any less vicious in terms of attacking. Dual wielding characters can take advantage of attacking with twice the weaponry, making use of additional combination attacks beyond what the two-handed weaponry can offer. Conquerors can make use of Rallying Strike and Rhythm of War, two outstanding dual wielding combination moves that pack a terrible punch.

Conquerors are deadly fighters that have the added benefit of a number of beneficial auras which help them and their party members as well. Conquerors are outstanding characters that provide a truly well rounded experience in terms of game play, combat, healing and aiding other characters and so on. Players looking for a versatile character with a wide range of weapons and equipment will benefit from playing with the conqueror.

AoC Races – A Quick Guide to the Age of Conan Races

The first thing you’re going to need to do when you start playing Age of Conan is to determine which race your character is going to be. The Age of Conan races determine which character classes you can pick and so you’ll want to think about your character’s race carefully instead of just picking one based on looks.

Currently, Age of Conan only has three different races to choose from, so it won’t get too confusing. Each race is more or less based upon a historical ethnic group. For example, the Aquilonians are probably most like the Romans at the height of the Roman empire and they are known for their culture, prosperity and great cities.

The Cimmerians, on the other hand, are based upon the Celts with probably a dash of Nordic influence and they are essentially a barbarian race from the mountains and highlands. Conan himself is a Cimmerian. And then the Stygians are desert people and snake worshipers and they are somewhat based upon ancient Egyptians and Babylonians.

There are some other races in the game as well, but they are currently only NPCs, though they may eventually become playable in future Age of Conan expansions.

Aquilonians

  • Priest of Mitra
  • Assassin
  • Ranger
  • Barbarian
  • Guardian
  • Conqueror
  • Dark Templar

Cimmerian

  • Bear Shaman
  • Ranger
  • Barbarian
  • Guardian
  • Conqueror
  • Dark Templar

Stygian

  • Tempest ofSet
  • Assassin
  • Ranger
  • Demonologist
  • Necromancer
  • Herald of Xotli

Each of the classes fall under a particular archetype, Rogue, Priest, Soldier or Mage and its fairly obvious from the class titles which fall under which archetypes. While each race has a choice of several class optons to pick from, since they also have some natural advantages in certain classes, you may want to let that guide your selection.

The Cimmerians are particularly good at the martial arts, such as swordplay; the Stygians are naturally drawn towards the dark and magical arts (and are the only character class that can be Mages); and the Aquilonian fall somewhere in the middle of the other two races, making it an ideal race if you prefer to play characters with a balanced skill-set.